I used the following code to convert a depth frame to an OpenCV Mat object: VideoFrameRef depthFrame = depthListener.getFrame; cv::Mat depthDisp (depthFrame.getVideoMode.getResolutionY, depthFrame.getVideoMode.getResolutionX, CV16UC1, (unsigned char.)depthFrame.getData); cv::normalize(depthDisp, depthDisp, 0, 255, CVMINMAX, CV8UC1); imshow('d', depthDisp); THE IMAGE DISPLAYS WELL! One solution could be to make your palette all 0 except for index 255; hopefully Qt will only scale using colours in the palette.Another solution is to use @ QPixmap QPixmap::scaled(const QSize & size, Qt::AspectRatioMode aspectRatioMode = Qt::IgnoreAspectRatio, Qt::TransformationMode transformMode = Qt::FastTransformation) const @ with Qt::FastTransformation, which hopefully would use nearest neighbour interpolation. Considering that the QPixmap you set is a paletted image; I think it's reasonable that Qt tries to create a good quality image by interpolating shades; especially when they exist in the palette. Qpixmap loadfromdata. You would scale your image up to the size you need and setScaledContents(false); The third option is for you to draw your image at the size you need using a QPainter or bitmap editor so again, no scaling is needed.I am trying to fetch the depth frame from kinect and convert that into a cv::Mat & subsequently a QImage.
Dec 14, 2010 Open the console by using this button ( ` ). That button is at the upper left, under the 'Esc' button. Then Type seta rspecularcolorscale 0 to 100. Zero basically turns of the specular effect.
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