Bound weapons have always been a cool concept, but their implementation is virtually always. This was a very good add-on for the mace-mage build I went for on one of my recent characters. With proper skills and training in 1-hand, Conjuration, Heavy Armor, Destruction, Blocking, and of course Smithing and Enchanting, this mod produced a very well-balanced and fun to play character.
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He did plenty of damage, and was very satisfying to play as, with lots of options for both close quarters combat and long-ranged exchanges. I went with a fire-mage build in destruction, which helped the subsequent pounding from either the 1-hand summoned mace and a heavy shield or dual-wield summoned maces, or mace in one hand, fire spell in the other. As I said, loooots of options. This mod was integral to that build, and it was both fun and effective.
Considered on my character's dual sword I probably do 20-x the dmg compared to what a bound sword does alone with a stand-alone attack. It's not neglectable if you play on a lower difficulty however playing Legendary mode theres a significantly lower margin to do much hit point dmg to even a murauder due to how vanilla spell's don't scale well enough to be as in turn effectively compared to what a fully tempered/enchanted wep can do. So imo it's feel's worthless to play with an oblivion warrior build if you want to dish alot of damage.
My personal favorite, while not a 'bound weapon mod', is Forgotten Magic. That lets you choose custom Bound Weapons - greatsword, dagger, bow, sword. I've modded Skyrim extensively in 2013, again in 2015 and latest in 2017. Kaplan usmle step 1 question pdf.